Frankfurt (Airport), Hamburg What should be on main bus Factorio? 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. - That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. - For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. I kinda disagree on steel. Use a blueprint book instead of designing your own. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). Although a main bus can give you a huge advantage, it's still up to you if you want to use it. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. I've never been a fan of the central bus. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. The following is a split-off off a 4-wide bus. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. You especially want more gears and iron plates because that's what your betls cost to produce. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. Copenhagen, Hamburg If you don't have red circuits yet, don't worry -- you're just planning for the future! Hamburg The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. So I'm starting of a new factorio game, planning on making my first rocket in this game. Chests between each belt structure move items along as well as providing a collection place for pickup. How many main lines of base resources( copper. Pristina, Hamburg Hamburg, Frankfurt You need to sign in or create an account to do that. To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. In general, no block should be greatly than 4 but 1 and 2 are fine. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. Make sure to re-balance belts after you split from them. I tried using next-level products (i.e. Other times, this is not an option. A throughput limited universal balancer may only have the capacity for a few unused outputs. Place 2 rows of belts along the assemblers. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. For more information, please see our I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. Cookie Notice By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. by Saemj Thu Jan 10, 2019 11:07 am, Post One downside to this can be that all resources are used up before every machine gets fed. by astroshak Thu Jan 10, 2019 2:08 am, Post If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. All trademarks are property of their respective owners in the US and other countries. 0 reviews that are not currently recommended. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? And the character saw they that they were good and that they would help him on his quest to get to end-game. Universal balancers solve this issue by having the back-looping built in. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. This means I still have throughput on my iron/copper busses for other things. I do put steel and batteries on the bus. This is fixed by adding more furnace/mine set ups to keep production high. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . Berlin, Hamburg This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. Hannover, Hamburg This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. by sha664817 Fri Feb 01, 2019 6:57 am, Post - This page was last edited on 23 November 2020, at 11:18. What should I put on my new main bus and how many belts of each item? Green Science will share the other side. Phone number (716) 649-0940. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Mad respect. Look into what products use your resources and how many of those resources you can produce. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. by Amarula Thu Jan 10, 2019 3:44 pm, Post Therefore, I usually go down to two. 4 iron and 4 copper is fine. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. Valve Corporation. For green circuitsi never go more than two for my starter base. But when you discover the most important ones, you'll eventually have a grasp on it. First of all, you'll need to think of the best area in where to put it. This page was last edited on 31 August 2020, at 10:02. EDIT: Here is an example of what I call a stage 2 "starter" base. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. by Hannu Wed Jan 30, 2019 7:28 am, Post Assembly lines are best placed so that they run perpendicular to the Main Bus. Groningen, Hamburg Plastic x1 (recommend x2) Batteries x1. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. by Rjskeet Thu Jan 10, 2019 1:05 am, Post By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. However, each triangular base section is an entire huge main bus! One of the most notable designs include the use of conveyor belts. - This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. How many main bus lines do you generally use? https://steamcommunity.com/sharedfiles/ =754378586. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. The width of the bus can become a problem if it is very wide. Kharkiv, Hamburg How many bus stops and stations are there in Hamburg? Many balancers fail to balance properly once an output backs up or if an output is not used. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. Search reviews. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. Hamburg, Berlin (Airport Schonefeld) I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. Watching the trains move through the junction is so satisfying and mesmerizing! Make sure the empty side is across from the inserter! Glad you found it useful! The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. All trademarks are property of their respective owners in the US and other countries. - READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. That means that a splitter can be used to put an equal amount of items on two belts. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. You'll want production running while you work to keep you supplied. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. The balancers/taps get very large above 4 since your next logical jump is 8. by astroshak Thu Jan 10, 2019 1:44 am, Post I dont make any two buses identical unless Im following a blueprint for some starter base. Done! This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. - Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Do you just want to finish the game, or do you plan on continuing after the rocket? A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. All production. Aarhus, Berlin There are numerous main bus blueprint designs you can choose from and use when in a match. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. For the belt furthest from the assembler, split off green circuits. Just found you on Youtube last year. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . Hamburg, Skopje The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. For the belt close to the assembler, split off half a lane of iron plates. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Green & blue circuits share a line going in. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Lubeck, Hamburg I also have a return bus that carries science packs back to the lab area. It will just depend on you on which design you would do as long as the conveyor belt is included. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Use the belt throughput numbers to determine how many lanes it should have. This item has been removed from the community because it violates Steam Community & Content Guidelines. Post all other topics which do not belong to any other category. Hamburg, Kolding Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial Hamburg, Giessen Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. - You could be the first review for Hamburg Legion Lanes. - Hamburg, Siauliai Mister's Bar and Lanes. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. When you get robots, you can easily extend the bus with blueprints. by Rjskeet Thu Jan 10, 2019 1:55 am, Post Hamburg, Copenhagen Oldenburg, Hamburg There's a lot to consider when building a main bus. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Place inserters as per screenshot -- only inserters need long-arms. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. by RLS0812 Thu Jan 31, 2019 3:22 am, Post Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. All rights reserved. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. by netmand Wed Jan 30, 2019 6:16 pm, Post Lane balancers may be output balanced or input balanced. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. - 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. by Serenity Thu Jan 10, 2019 12:18 pm, Post Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Balancers that are output balanced distribute evenly to all output belts/belt lanes. - by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. These balancers can balance evenly between any inputs and any outputs. Post To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. Blue belt can transport 40 items per second fully compressed. Keep the main bus, build your new base close to it. The orientation of and how wide the players monitor is also plays a role in this decision. Incredibly helpful, thanks for the effort. Press J to jump to the feed. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. To have all the information in the palm of your hand download our mobile app for free! There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. One of the most popular alternatives is the modular outposts. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. This allows for expanability of systems, and easy pulling from the Bus. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. - Hamburg, Siegen Youre allowed to do your bus as you see fit. Advertisement Amsterdam, Hamburg by Rjskeet Thu Jan 10, 2019 2:53 am, Post Upgrade belts when more throughput is needed. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. Press question mark to learn the rest of the keyboard shortcuts. Split-off designs aren't strictly necessary but help immensely. These items are often just put into chests for personal use rather than on a bus. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Hamburg, Rotterdam Balancers that are input balanced take evenly from all input belts/belt lanes. I was pleasantly surprised when I saw you were behind this. 3 is not wise since it is hard to tap properly and rebalance. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! it really stacks up over the 5/6 process steps to make a rocket. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. We have located 2 bus terminals and one bus stop in Hamburg. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. If you need more inject more material later instead of widening the bus. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. That means that a splitter can be used to put an equal amount of items on two belts. - Heya Gmanicus! Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes.