This opening is designed such that the attacker can easily counter the defender's attack with his own. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. May's Guilty Gear Strive tier match ups. This is actually not true. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. For example, if Sol has 15% popularity the top 150 players are counted. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. You should only ever really use air dash in the MU on reaction when you see a whiff. Sol Badguy - 4.9. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Ground bounces on hit, hard knockdown upon landing. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the Upward swipe that hits overhead pretty quickly. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Links into 5K on hit, still combos if the first hit whiffs. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Both hits are air jump and air dash cancelable. Press J to jump to the feed. Every other poke is 40+. Recovery frames which happen under abnormal conditions, such as after landing. Sol rushes forward low to the ground and delivers an uppercut. There are a ton of interesting results that can be seen from this. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Popularity. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. Sol's strongest meterless ender for Wall Break. How much R.I.S.C. Best Match. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. In the case of 2H, this is faster than letting the move recover by itself. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Sol Badguy; Giovanna; . Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. In the corner, you can also link into dash 5K for big meterless damage. 8th overall. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Causes floating crumple on ground hit, delaying a follow-up will force stand. His best poke is 5P/2P at 31/34 frames. Popularity. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Games High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Goldlewis player: PROMOTE May and Millia! As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Can be Roman Canceled on hit for decent damage and better okizeme. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. He wears a white coat with purple lining decorated with silver studs and . The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. The hard knockdown can grant good okizeme. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. The active frames of an attack refers to the amount of time an attack can hit the opponent. As Ram, you might have to rely on faster normals to avoid his spin, but. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Guilty Gear Strive originally released in June 2021 . He's too fast, period. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Faster than average start-up at 4 frames. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Sol's slower but more powerful strike invincible reversal. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Sol grips the opponent with his fist, detonating it with flames. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Includes first active frame. Best Match. Only occurs if the first hit successfully connected. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Test 6P is juiced so if Ram gets 6P happy just slap them. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Combos into 6S against crouching opponents for both better damage and a knockdown. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Faust . Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. This can be caused by crouching, certain moves, and being short. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. A special type of blocking done by inputting a block immediately before blocking an attack. WanderingWlf on Twitter: ".@tattieuwu is too awesome. He doodled me and This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Basic air jab that's fairly safe on whiff. Matchups | RATING UPDATE Strategy. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit).