Active qualities require 2 Advantage to activate unless otherwise stated in their description. How do you manage these Vehicle Component Modification Options? This means every game can be wildly different from the last depending on which cards are available, as well as your overall strategy. A Superior item is a sterling example of its kind, representing masterful craftsmanship. 39 $29.95 $29.95. If FFG could create official digital products, then we probably wouldn't still have things like OggDude's character builder even though OggDude goes to great lengths to protect a lot of the IP. EoE characters can choose to have Duty. Star Wars Rebels - Spark of Rebellion by Steve "Jaspor" Orr et. Many of the card effects are cleverly thematic to the character itself. A weapon with the Limited Ammo quality may be used to make a number of attacks equal to its Limited Ammo rating before it must be reloaded with a maneuver. Slow-Firing weapons tend to be large, heavy, emplacement-mounted weapons like the turbolasers found on capital ships or planetary defense ion cannons. Daimyo Boba Fett Operative Expansion Star Wars: Legion FFG NIB. When firing a linked weapon, on a successful attack, the weapon deals one hit. Information about your use of this site is shared with Google. It's been my understanding that FFG does sort of "look the other way" because Electronic Arts' license is broad enough to cover digital content. However, Star Wars: The Deckbuilding Games biggest design issue lies within Galaxy Row itself. SWRPG Homebrew Racing System - This system can be used for swoop races and podraces for the Fantasy Flight Games Star Wars RPG. On the bottom of each unit card is a reward for defeating it, as well as its health, printed upside down. Your recently viewed items and featured recommendations, Star Wars Force and Destiny Game Unlimited Power Expansion | Roleplaying Game | Strategy Game for Adults and Kids | Ages 10+ | 2-8 Players | Average Playtime 1 Hour | Made by Fantasy Flight Games, Star Wars Rise of The Separatists Expansion | Roleplaying Game | Strategy Game | Adventure Game for Adults and Kids | Ages 10+ | 2-8 Players | Average Playtime 1 Hour | Made by Fantasy Flight Games, Atomic Mass Games FFG SWZ18 Star Wars X-Wing: First Order Conversion Kit, FFG SWD07 Star Wars Destiny: Empire at War Booster Display, Multicolor, Star Wars Edge of The Empire Fly Casual Expansion | Roleplaying Game | Strategy Game for Adults and Kids | Ages 10 and up | 3-5 Players | Average Playtime 1 Hour | Made by Fantasy Flight Games, Star Wars Allies and Adversaries EXPANSION | Roleplaying Game | Strategy Game | Adventure Game For Adults and Kids | Ages 10+ | 2-8 Players | Average Playtime 1 Hour | Made by Fantasy Flight Games, Star Wars Age of Rebellion Friends Like These EXPANSION | Roleplaying Game | Strategy Game For Adults and Kids | Ages 10+ | 2-8 Players | Average Playtime 1 Hour | Made by Fantasy Flight Games, Star Wars Gadgets and Gear Expansion | Roleplaying Game | Strategy Game | Adventure Game for Adults and Kids | Ages 10+ | 2-8 Players | Average Playtime 1 Hour | Made by Fantasy Flight Games, Star Wars Force and Destiny Game Disciples of Harmony EXPANSION | Roleplaying Game | Strategy Game For Adults and Kids | Ages 10+ | 2-8 Players | Average Playtime 1 Hour | Made by Fantasy Flight Games, Star Wars Edge of The Empire Suns of Fortune Expansion | Roleplaying Game | Strategy Game for Adults and Kids | Ages 10 and up | 3-5 Players | Average Playtime 1 Hour | Made by Fantasy Flight Games, Star Wars Armada CORE SET | Star Wars Miniatures Battle Game | Strategy Game for Adults and Teens | Ages 14+ | 2 Players | Average Playtime 2 Hours | Made by Fantasy Flight Games, EDGE Studio Star Wars Force and Destiny Game Knights of Fate Expansion Roleplaying Game Strategy Game for Adults and Kids Ages 10+ 2-8 Players Average Playtime 1 Hour Made, Star Wars Outer Rim Board Game | Strategy Game | Adventure Game for Adults and Teens | Ages 14 and up | 1-4 Players | Average Playtime 3-4 Hours | Made by Fantasy Flight Games, Star Wars Rebellion Board Game | Strategy Game for Adults and Teens | Ages 14+ | 2-4 Players | Average Playtime 3-4 Hours | Made by Fantasy Flight Games, Star Wars Age of Rebellion Strongholds of Resistance EXPANSION | Roleplaying Game | Strategy Game For Adults and Kids | Ages 10+ | 2-8 Players | Average Playtime 1 Hour | Made by Fantasy Flight Games, Star Wars Age of Rebellion Forged in Battle EXPANSION | Roleplaying Game | Strategy Game For Adults and Kids | Ages 10+ | 2-8 Players | Average Playtime 1 Hour | Made by Fantasy Flight Games, Star Wars Force and Destiny Game Nexus of Power SOURCEBOOK Roleplaying Game Strategy Game for Adults and Kids Ages 10+ 2-8 Players Average Playtime 1 Hour Made by EDGE Studio, EDGE Studio Star Wars Age of Rebellion Game Master's Kit | Roleplaying Game | Strategy Game for Adults and Kids | Ages 10+ | 2-8 Players | Average Playtime 1 Hour | Made, EDGE Studio Star Wars Force and Destiny Game Ghosts of Dathomir Expansion Roleplaying Game Strategy Game for Adults and Kids Ages 10 and up 2-8 Players Average Playtime 1 Hour Made, Star Wars X-Wing 2nd Edition Miniatures Game T-65 X-Wing EXPANSION PACK | Strategy Game for Adults and Teens | Ages 14+ | 2 Players | Average Playtime 45 Minutes | Made by Atomic Mass Games. Most of my later games were completed in about 45 minutes, despite having higher base counts. I've been using the rules on RPG Wiki as my main crafting reference (easier than flipping through different books all the time) but could always use a supplement. This shared space features cards from both factions as well as neutral cards that players can acquire if they have the appropriate number of resources. Some weapons, like the laser cannons fitted to the X-wing, are designed to fire together at the same target. This is important as certain cards gain additional effects if you currently have the Force on your factions side. By using this site, you agree to its use of cookies. This deck contains the majority of cards both players will seek to acquire to bolster their decks. My friend and I have been enjoying flying our self-crafted speeders around, even racing one (didn't winwe're not pilots). Sourcebooks from Edge of the Empire, Age of Rebellion, and Force and Destiny designated as "BOTH" shall apply to both the Canon and Legends continuities, in the same way that Wookieepedia treats the Star Wars original trilogy and prequel trilogy films and Star Wars: The Clone Wars.However, Canon-exclusive subjects from these books shall remain exclusive to the . Or fastest delivery Tue, Feb 14 . When this weapon scores a Critical Injury or Hit, the character adds ten times the Vicious rating to the Critical roll. A weapon with Stun deals strain to the target. Active forums for game discussion, sharing resources, and more! At a Crossroads - A sourcebook for the Jospro Sector by James "Lagspike" Noyes-Shimomura, EotE Ship Conversions - a collection of homebrew ships created and curated by LibrariaNPC, X-Wing and Star Wars RPG Compatibility Guide - A way to integrate X-wing with Star Wars RPG! Most effects that stagger a character last for a set duration. This small folding track indicates which player is currently more attuned with the Force at any given moment during the game. The only cards that remain in your play area are any remaining Capital ships and your current base. These additional bases are kept secret from the opponent, often leading to a bit of surprise in the latter parts of the game. It's intended to be the smallest departure from RAW vehicle crafting that allows you to reproduce 95% of official vehicle stat blocks with a 95% quality match. If the test is successful, the weapon strikes the target, and damage is dealt normally. GM Holocron - summarises the variety of rules and mechanics across most Star Wars FFG books. Create an account to follow your favorite communities and start taking part in conversations. Not only is your opponent strengthening their deck, they can basically ignore Galaxy Row and start attacking your base while youre stuck waiting for meaningful cards to show up. HIGH REPUBLIC SOURCEBOOK / OBLIGATION WORKSHOP / THE THRAWN TRILOGY / SPACE COMBAT WORKSHOP. A staggered target cannot perform actions. FFG Star Wars isn't really a nickle and dime sort of game. With Vicious 3, for example, the victim adds + 30 to his Critical Hit result. If a character is disoriented multiple times, each instance increases the total duration of the effect by the instance's specified duration, but may not increase the total duration beyond the scope of the present encounter. Below, find the required fonts and specific colors for creating SW FFG homebrew as well. At the slowest rate of charge, this costs next to nothing, but if called upon to recharge quickly, the costs increase rapidly. When Disorient is triggered, the target is disoriented for a number of rounds equal to the weapon's Disorient rating. The Balance of the Force track creates a small metagame of tug of war between you and your opponent that adds an interesting dynamic to the overall game. In other languages The referee should determine which power source(s) are present based on the vehicle's description in Star Wars lore. FREE delivery Wed, Feb 15 . Due to how the games custom dice isn't directly supported by Roll20's dice-rolling system, most sheet need to use an API script to do so. StarWarsFFG This is an unoffical implementation of the Fantasy Flight Games Star Wars series of Star Wars RPGs systems for Foundry VTT. Playtime 45 Mins | Made by Atomic Mass Games, Star Wars X-Wing 2nd Edition Miniatures Game Fang Fighter EXPANSION PACK | Strategy Game for Adults and Teens | Ages 14+ | 2 Players | Average Playtime 45 Minutes | Made by Atomic Mass Games, Atomic Mass Games Star Wars Legion B1 Battle Droids Expansion | Two Player Battle Game | Miniatures Game | Strategy Game for Adults and Teens | Ages 14+ | Average Playtime 3 Hours | Made, Atomic Mass Games Star Wars Legion Phase II Clone Troopers Expansion | Two Player Battle Game | Miniatures Game | Strategy Game for Adults and Teens | Ages 14+ | Average Playtime 3 Hours | Made, Atomic Mass Games Star Wars Legion DSD1 Dwarf Spider Droid Expansion | Two Player Battle Game | Miniatures Game | Strategy Game for Adults and Teens | Ages 14+ | Average Playtime 3 Hours | Made, Star Wars Legion LAAT/le Patrol Transport Expansion | Two Player Battle Game | Miniatures Game | Strategy Game for Adults and Teens | Ages 14+ | Average Playtime 3 Hours | Made by Atomic Mass Games, Atomic Mass Games Star Wars Legion Jyn Erso Expansion | Two Player Battle Game | Miniatures Game | Strategy Game for Adults and Teens | Ages 14+ | Average Playtime 3 Hours | Made, Star Wars Legion Fleet Troopers EXPANSION | Two Player Battle Game | Miniatures Game | Strategy Game for Adults and Teens | Ages 14 and up | Average Playtime 3 Hours | Made by Atomic Mass Games, Star Wars Legion Mandalorian Super Commandos Expansion | Two Player Battle Game |Strategy Game for Adults and Teens | Ages 14+ | Average Playtime 3 Hours | Made by Atomic Mass Games (FFGSWL94), Star Wars Legion Grand Master Yoda Commander EXPANSION | Two Player Battle Game | Miniatures Game | Strategy Game for Adults and Teens | Ages 14+ | Average Playtime 3 Hours | Made by Atomic Mass Games, Star Wars Legion Imperial Stormtroopers Upgrade Expansion | Miniatures/ Strategy Game for Adults and Teens | Ages 14+ | 2 Players | Avg. Instead, theres a mandatory core set and a number of optional themed expansions and character packs that contain the same cards for everyone, leading to a more consistent experience for all players. For instance, you can play with all 10 bases for an extended game, or implement a rule that allows you to pay off neutral faction cards that show up in Galaxy Row, allowing you to cycle in better cards without needing to add the card to your deck if you dont want it. Each hit deals the weapon's base damage plus the total uncanceled successes scored on the check. Anyway, I was just going with the ten times the cost reference on p269 but wasn't convinced this was right as these are not attachment mods. For example. Weapons with this quality require time to set up before being used. I'm getting ready to run a campaign of the FFG SW RPG. Ultimately, at least for duty & obligation, you're just rolling on a percentile table and the source of the entries isn't all that important. There is also a shared deck of 90 Galaxy cards that feature Rebel, Empire, and neutral cards that both players will draw through during the course of the game. Some special qualities are inherent to certain items, while others are general qualities that can be applied by the Game Master to specifically tailor an item to the story. Droids are affected by ion weapons, taking damage to their strain threshold. They are shorter range than laser weapons and deal larger amounts of damage, but their damage is dealt to the target (usually a vehicle) as system strain. I'd much rather abstract it and up the docking fee slightly. Thanks so much for your insight and wisdom everyone. The damage is still reduced by armor and soak. $38.39. The wielder may spend 2 advantages to gain an additional hit, and may do so a number of times equal to the weapon's Linked rating. Some special qualities are inherent to certain items, while others are general qualities that can be applied by the Game Master to specifically tailor an item to the story. There's a few different thoughts on how to handle fuel, Triumph and Despair in A is for Astrogation suggests: Personally I like the ideas set out by Desslok on the FFG forums which work on having a variable cost for the speed of the refuelling, and that most ships come with 50 'cells' to recharge: There's also a cost to land your ship (varying from 50-150 credits, depending on how busy the spaceport is), plus he suggests that resupplying with the essentials should cost: 10 x Ship Crew+Passenger Capacity x Days of Consumables used. Apr 15, 2016. Any character with a force rating greater than 0 has Destiny. If you choose to commit your units to an attack, you can either choose to attack your opponent, or one of their cards in Galaxy Row. While it can be used without an API as a dynamic character record, it does tie into a custom build of the Star Wars: Fantasy Flight Games - Dice Roller API script to make rolls. How much does it cost to replenish all that? You must log in or register to reply here. Miss the old FFG Forums? A Superior weapon generates automatic 1 advantage on all checks related to its use, and has its base damage increased by one. in Star Wars: Edge of the Empire RPG. By JimSteele, This creates some interesting strategy as youre racing to purchase the best cards for your deck before your opponent potentially sabotages your plans. This makes sense to me but I see no reference anywhere of the source for this behavior. I intend to keep it fairly fluid in my game. The difficulty of the check is calculated by comparing the weapon's silhouette of 0 to the silhouette of the target, and the check's green die equal the weapon's Guided rating. If you take Edge-Careers but background-wise the characters have involved themselves fully with the rebellion, I'd have them have duty instead of obligation, even for the Trandoshan Assassin-Gadgeteer-Marauder. If the weapon has more ranks of Pierce than the target's total soak, it completely ignores the target's soak. If the attacker wishes to hit multiple targets, he must deci to do so before making the check. For more. Also, I'll go check out that handbook, EW! The advantage in using Auto-fire is that it has the chance to hit multiple targets or hit a single target multiple times. A weapon with Auto-fire can be set to shoot in rapid succession and potentially spray an area with bolts, flechettes, slugs, or other types of projectiles. I'm setting up a combined AoR/EoE game. All three systems utilize the same dice and core mechanics. When the Stun quality is activated, it inflicts strain equal to the weapon's Stun rating. Each player begins by choosing their faction, either the Rebel Alliance or the Empire, and gathering their 10-card starter deck and corresponding bases. Special qualities are generally either passive or active. Each base is vastly different from the others, with some featuring higher overall health and a slightly weaker effect versus lower health and a more powerful effect that can help you in the moment. Both decks feature identical card effects, with the only difference being alternate artwork to fit their chosen faction. Star Wars - FFG - Ad - Set 1. Breach weapons ignore one point of armor for every rating of Breach (meaning they also ignore 10 points of soak for every rating of Breach). I have been using the EotE CRB p187 "Installing Mods" section, along with the "Starships, Vehicles, and Mods" section on p269. Not to mention, getting some of your factions most powerful cards (such as Darth Vader for the Empire or Luke Skywalker for the Rebels) early on can really swing the game in your favor, while leaving your opponent feeling helpless if they dont have access to any of their heavy hitters yet. This new, two-player game from Fantasy Flight Games puts you right in the middle of the conflict between the Galactic Empire and Rebel Alliance. For homebrew adventures, check out the adventure page. If a set duration is not specified, disorientation lasts until the end of the character's next turn. Weapons with the Cortosis quality are immune to the Sunder quality. A character wielding a weapon with the Defensive quality increases his melee defense by the weapon's Defensive rating. When weapons with a Stun setting are used to deal Stun damage, their range changes to short and cannot be increased. These make no mention of modding of "Components" vs "Attachments". They are basically just attachments. Battles rage across the galaxy as the Jedi and the Grand Army of the Republic fight back against the sinister agents and indefatigable droid armies of the Confederacy of Independent Systems. In the Star Wars miniatures games, players can war in the stars or on the battlefront. He was an incredibly prolific author, from Star Trek to Robotech to his own creations for Pathfinder and Savage Worlds. What makes Star Wars: The Deckbuilding Game different from other preconstructed card games is that each player starts with the same base set of ten cards and assembles their deck during the course of the game. This was confirmed by Sam Stewart on the FFG Forums when a developer was directly asked: Instead of firing searing beams of laser fire or crackling ion discharges, this weapon fires relatively harmless electromagnetic beams that ensnare ships and hold them fast in space. In addition, each shot expends one of a limited number of rounds of ammo, which, once used, must be purchased or otherwise obtained before firing the weapon again. e.g. Docking fees are fairly subjective, and I'm content with it being a number I determine on the fly of a base value, but consumables, while subject to the local market, seem a bit more of a constant value. If you buy something through this post, IGN may get a share of the sale. ]dese jnrms dnve beel mesoclem tf be tde sn`e soze ns, _fu sdfuim be nbie tf prolt tde` njtuni soze nlm tdey sdfuim a, ot fl tde pnce wotdfut nly ossues, afr tdfse usolc Ietter pnp, ]de jnrms dnve beel mesoclem ns mfubie somem nlm, Nii o`nces were sfurjem von Cffcie, fr sub`ottem by ftders. Mandalorian Toys & More, Visit the JoyJolt Store for More Star Wars Glasses. The limited availability of units and resources creates a use it or lose it mentality thats very different from many other competitive card games and also keeps the game moving at a steady clip. This kind of minutiae isn't why we* play this system. A victim might be able to stop the damage by rolling around on the ground and making an Agility check as an action. The goal of Star Wars: The Deckbuilding Game is simple destroy all of your enemys bases before they destroy yours. We always treated vehicle mods as being identical to mods in weapons/armor, except a lot bigger (and more expensive). Firing vessel has a silhouette 3 points larger than the target ship. Thank you all so very much. Each player draws five cards from their deck to create their starting hand. They can effectively lock you out of progressing your deck by not purchasing any additional cards and forcing you to defeat their faction cards to (hopefully) make space for your own while they continue piling on the damage to your base. Jumping into a body of water stops the damage immediately. That item is damaged one step: to minor if undamaged, from minor to moderate, or from moderate to major. Inaccurate weapons add 1 black die to the attacker's dice pool equal to their Inaccurate rating. Cards in your deck dont have any mana cost to play and are discarded at the end of each turn, so youre encouraged to play everything in your hand, if possible. Star Wars: X-Wing Core Set 2.0 Second Ed FFG NIB. Full support for other Genesys-based systems is also included. So, what I am seeing is that everyone assumes the cost is the same (as regular vehicle attachment mods(1000 or 500 with Gearhead)) as there is no separate documentation in any of the books/dev replies stating otherwise. A couple of weeks ago rumours surfaced that Fantasy Flight Games' Star Wars and other RPGs were going away permanently (this followed earlier reports of layoffs at the company).It looks like this is quite not the case, however -- instead, according to a presentation they did at the GAMA trade show this week, they'll simply be moving to owner Asmodee's imprint Edge Entertainment. After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. I'll visit that topic and perhaps log a potential bug. Capital ships also feature their total health in a purple circle near the bottom of the card, similar to bases. As BPIJonathan, he was a member of the RPGnet community for more than 20 years. Posted at Dec 14, 2020. Firing vessel has the same silhouette as target, or the silhouette is 1 larger or smaller than the target. Not only can you gain the reward printed on the card, but it also removes a potentially beneficial card from your opponents overall pool of cards that they might want to add to their deck. For each level of this trait, the attacker adds 1 blue to his attack dice pools while using this weapon. Defensive weapons are particularly good at fending off incoming melee attacks. These preselected bases feature effects that are a bit simpler to understand for your first game, and the slightly reduced base count ensures your first game can be completed quickly. - A guide to planets. If a set duration is not specified, immobilization lasts until the end of the character's next turn. Homebrew & Sourcebooks.